Monster Hunter Wilds producer Yuya Tokuda admitted at the PlayStation Partner Awards that the game launched way easier than it should have been, and he wants people who bounced off it to give it another shot. The team apparently overdid the accessibility tweaks after studying where beginners got stuck in World, which made the difficulty curve feel flat for veteran players who blasted through launch content and dipped.
The devs have been rolling out updates with harder endgame stuff since the February release, and Tokuda thinks the challenge problem is fixed. Performance issues are still hanging around, though, which is rough since those were a major reason people quit alongside the low difficulty.
The open-world progression system is actually pretty solid, but that whole first impressions thing means a lot of players are probably gone for good unless the team can really nail the upcoming expansion.
The devs have been rolling out updates with harder endgame stuff since the February release, and Tokuda thinks the challenge problem is fixed. Performance issues are still hanging around, though, which is rough since those were a major reason people quit alongside the low difficulty.
The open-world progression system is actually pretty solid, but that whole first impressions thing means a lot of players are probably gone for good unless the team can really nail the upcoming expansion.