PC ports, not handhelds, may limit PS6, says Heemskerk

PC ports will constrain PlayStation 6 development more than rumored handheld systems. Bryan Heemskerk from Massive Damage explained this during the Moore's Law is Dead Broken Silicon podcast. Resolution improvements through NVIDIA DLSS allow games like Street Fighter 6 to appear superior on Nintendo Switch 2 compared to Xbox Series S despite lower native resolution. Developers focus on resolution targets rather than visual settings when scaling games between platforms. The handheld PlayStation system should serve as a baseline given Sony's market position and upscaling technologies like PSSR and AMD FSR 4.

Game studios design PlayStation titles with eventual PC releases planned from early development stages. Developers must accommodate varied PC configurations and outdated hardware when creating console games. This approach prevents studios from maximizing console capabilities. Examples demonstrate this trend through Metal Gear Solid Delta's technical problems and Death Stranding 2's PlayStation 5 optimization. Console exclusives like Metroid Prime Remastered achieve better hardware utilization without PC port constraints.
 

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