Skyblivion slips past deadline, total conversion waits for polish

The Skyblivion crew pushed their launch past the original target after realizing they bit off more than they could chew. Project Lead Rebelzize said the total conversion mod that recreates Oblivion inside Skyrim's engine will drop sometime next year instead, with the Imperial City being the main roadblock holding everything back.

Quest dungeons are basically wrapped, and the world map just got finished with all the unique zones and Oblivion realms ready to explore. Most buildings, like shops and castles, are done, but Imperial City interiors are stuck waiting on the 3D assets to get finalized. The team wants quests locked down by early next year, which leaves breathing room for bug testing before they ship it.

The UI is getting reworked to feel more like Skyrim's menus, and core systems like alchemy and crafting should be buttoned up by year's end. Every major city except the Imperial City is already implemented and playable.
 

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