Windrose ditches MMO roots, sails into premium pirate survival

The studio behind Crosswind just pulled a full rebrand to Windrose after ditching the free-to-play MMO concept for a regular buy-to-play survival game, and producer Philip Molodkovets said they wanted to make a solid survival experience instead of botching an MMO. The pirate game takes heavy inspiration from Black Flag with ship combat and boarding mechanics, plus base building and exploration across different biomes, and players can sail solo or team up with friends in co-op.

Combat leans into Souls-lite territory with bosses and varied weapons like melee gear and guns, while the story kicks off with a courier getting backstabbed and dragged into wars between empires and pirate crews. Early access hits PC sometime next year, with console ports maybe coming later.
 

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