CD Projekt RED changes how they build The Witcher 4 after past struggles with game performance. The studio creates games for PlayStation 5 first rather than starting with powerful computers. Charles Tremblay leads technology efforts at the Polish game company. Digital Foundry visited Poland to learn about the upcoming fantasy game. The team wants 60 frames per second on Sony consoles.
The developers face major challenges making their ambitious open world game run smoothly. Hardware ray tracing creates realistic lighting effects but demands processing power. Previous games caused problems when the studio tried scaling down from computer versions. The Witcher 4 demo shows early progress but lacks combat and complete gameplay systems. Epic Games helps CD Projekt RED with Unreal Engine technology.
Xbox Series S presents the biggest technical hurdle for the development team. The less powerful Microsoft console struggles with demanding graphics features. Tremblay admits they have not started optimizing for the weaker hardware. Software ray tracing becomes outdated as hardware versions improve visual quality. The game will likely launch around 2027 for multiple gaming platforms.
The developers face major challenges making their ambitious open world game run smoothly. Hardware ray tracing creates realistic lighting effects but demands processing power. Previous games caused problems when the studio tried scaling down from computer versions. The Witcher 4 demo shows early progress but lacks combat and complete gameplay systems. Epic Games helps CD Projekt RED with Unreal Engine technology.
Xbox Series S presents the biggest technical hurdle for the development team. The less powerful Microsoft console struggles with demanding graphics features. Tremblay admits they have not started optimizing for the weaker hardware. Software ray tracing becomes outdated as hardware versions improve visual quality. The game will likely launch around 2027 for multiple gaming platforms.