Microsoft wanted Game Pass to become the Netflix of video games but the plan crashed and burned. The tech giant spent over 76 billion dollars buying major game companies like Bethesda and Activision Blizzard. Company leaders thought millions of people would pay monthly fees to access hundreds of games. The strategy backfired because gamers behave differently than movie watchers or music listeners. Xbox executives fired hundreds of workers after the subscription service failed to meet expectations.
Game Pass cannot grow fast enough to justify the massive spending spree Microsoft went on. Most players only have time for a few games each month instead of dozens like Netflix shows. Free games already satisfy casual gamers and hardcore fans prefer buying premium titles. The subscription model works great for consumers but destroys game sales on Xbox consoles. Microsoft discovered that keeping major franchises exclusive to one platform loses too much money.
Gaming expert Rhys Elliott explains that subscriptions simply do not fit the video game industry. Players spend weeks or months on single games rather than consuming quick entertainment. The attention economy cannot support multiple game subscriptions when people barely finish one title. Microsoft bet everything on the wrong business model and lost badly. Xbox must transform into a regular game publisher that sells titles everywhere instead of pushing subscriptions.
Game Pass cannot grow fast enough to justify the massive spending spree Microsoft went on. Most players only have time for a few games each month instead of dozens like Netflix shows. Free games already satisfy casual gamers and hardcore fans prefer buying premium titles. The subscription model works great for consumers but destroys game sales on Xbox consoles. Microsoft discovered that keeping major franchises exclusive to one platform loses too much money.
Gaming expert Rhys Elliott explains that subscriptions simply do not fit the video game industry. Players spend weeks or months on single games rather than consuming quick entertainment. The attention economy cannot support multiple game subscriptions when people barely finish one title. Microsoft bet everything on the wrong business model and lost badly. Xbox must transform into a regular game publisher that sells titles everywhere instead of pushing subscriptions.