Steam users can request access to test Crosswind during its alpha phase. The pirate survival game allows players to explore three different biomes filled with unique resources and enemies. Developers plan to run testing for four weeks without requiring confidentiality agreements. Players selected for testing may share videos and screenshots from their gaming sessions. The alpha build offers approximately 30 hours of gameplay content.
Crosswind features three boss battles with multiple difficulty levels. Players control three different ships and engage in ground fighting and naval combat. The game introduces early boarding mechanics between vessels. Developers describe the title as a survival adventure game first. The team will add multiplayer online features during later development stages.
Each player receives a personal world containing dozen islands across various biomes. The game generates most areas automatically but hand-crafts important locations. Players control who visits their private worlds and can invite friends to explore together. The personal worlds contain procedurally created content that differs between players. Friends can join to build structures and fight enemies as a team.
Shared zones provide multiplayer activities for player versus environment and player versus player combat. The alpha test includes an early version of Tortuga as a trading location. Future updates will transform Tortuga into a social hub for activities and duels. Developers plan to add naval combat zones and other multiplayer areas during continued development. The team views player versus player combat as optional content that requires careful implementation.
Crosswind features three boss battles with multiple difficulty levels. Players control three different ships and engage in ground fighting and naval combat. The game introduces early boarding mechanics between vessels. Developers describe the title as a survival adventure game first. The team will add multiplayer online features during later development stages.
Each player receives a personal world containing dozen islands across various biomes. The game generates most areas automatically but hand-crafts important locations. Players control who visits their private worlds and can invite friends to explore together. The personal worlds contain procedurally created content that differs between players. Friends can join to build structures and fight enemies as a team.
Shared zones provide multiplayer activities for player versus environment and player versus player combat. The alpha test includes an early version of Tortuga as a trading location. Future updates will transform Tortuga into a social hub for activities and duels. Developers plan to add naval combat zones and other multiplayer areas during continued development. The team views player versus player combat as optional content that requires careful implementation.