Ubisoft tricks Switch 2 into smoother 30fps magic

Ubisoft managed to get its newest AAA games, Star Wars Outlaws and Assassin's Creed Shadows, running on the Nintendo Switch 2. They even pulled off a technical trick involving the console's variable refresh rate, or VRR. Since the hardware only officially supports VRR above forty frames per second, and these games target thirty, Ubisoft's engineers created a workaround. Their solution displays each frame twice within a sixty-hertz cycle, creating the perception of smoother motion.

The developer is now collaborating with Nintendo to potentially make this custom algorithm a system-wide feature for the Switch 2. If adopted, it could improve performance for many other games on the platform, especially in handheld mode. Ubisoft has already baked the technique into its Anvil game engine, meaning future titles like the Prince of Persia Sands of Time remake and the rumored Assassin's Creed: Black Flag remake will use it automatically. There is no public timeline for when Nintendo might implement the feature globally.
 

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